#So the Rival Character Controller is Depreciated?

1 messages · Page 1 of 1 (latest)

shadow flame
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What should we be using now? If I need to do it myself, does anyone know of any resources based on ECS 1.0? All the stuff I have found is old and uses depreciated code.

wicked python
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its' not

shadow flame
wicked python
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because it's free now

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hm

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curious why they removed it from asset store

shadow flame
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Google isn't showing an alternate way to get it and I am not seeing it in the Unity Registry.

dire island
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They didn't, it's renamed to character controller, it's in the package manager description of the deprecated rival dots character asset. I'm not at home currently, but I use the new one for my game, and it works with .47.

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This package now exists as an official unity package, available through the Package Manager. The package name is "com.unity.charactercontroller", and can be added using the "Add package by name" option in the Package Manager window (requires Unity 2022.2.6 and above).

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And there are docs with the package you can link in the package manager

shadow flame
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Thank you very much

dire island
flat valley
pale sable
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I'm going through Rival DOTS Character Controller.

I'm following Rival DOTS tutorial from their github repo.

I'm stuck on "Tutorial - Ignore Collisions Tag"

I followed both the steps. After saving the code I got an error, saying,"Assets\Samples\Character Controller\1.0.0-exp.5\Standard Characters\ThirdPerson\Scripts\ThirdPersonCharacterAspect.cs(166,42): error CS0117: 'KinematicCharacterUtilities' does not contain a definition for 'IsHitCollidableOrCharacter'".

img_1

In their github repo, the code is this.

img_2

I look into KinematicCharacterUtilities class, there is no function named IsHitCollidableOrCharacter.

img_3

The datatype of parameter doesn't match to the any parameters of the methods.

If anyone knows how to fix this, please reply. I'm new to DOTS ECS.

Thanks in advance.

pale sable