#WebGL Javascript interop

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coarse roost
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Before entering the SetData method I have a Debug.Log that shows the data:

{"Name":"35000-760-4","Size":{"x":0.2,"y":0.76699996,"z":0.198000014,"normalized":{"x":0.244797319,"y":0.938797653,"z":0.242349356,"magnitude":1.0,"sqrMagnitude":1.0},"magnitude":0.8170024,"sqrMagnitude":0.667493},"AttachTowards":{"x":-0.1,"y":0.0,"z":0.0,"normalized":{"x":-1.0,"y":0.0,"z":0.0,"magnitude":1.0,"sqrMagnitude":1.0},"magnitude":0.1,"sqrMagnitude":0.0100000007},"AttachUp":{"x":0.0,"y":0.38349998,"z":0.0,"normalized":{"x":0.0,"y":1.0,"z":0.0,"magnitude":1.0,"sqrMagnitude":1.0},"magnitude":0.38349998,"sqrMagnitude":0.147072241},"SubData":[]}

The debug log in browser:
40579336

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WebGL Javascript interop