#it isnt that bad
1 messages · Page 1 of 1 (latest)
@atomic swift or anyone really.. don't wanna hi-jack but if u know of a better way to get camera smoothing/ sway/ bob affects that dont involve a long hierarchy i'd be open ears
ive had this issue since as long as i can remember
Anything that parent/child relations do can be also done with rotations + offsets in code
ahh i mean i can combine some of them together
theHeadbob + Weapon Sway + etc
but i still feel like the player hiearachy gets outta control
lol, soo.. when i learned about SOLID and how things should only do 1 thing...
i think i took that TOO literally
so.. alot of the things these objects do.. probably can be combined and just applied one after another..
Move Camera To Player > Rotate Camera using Inputs > Then maybe a third that does ALL the breathing, swaying, bobbing
just applying them one after another..
🤔 its just gonna take a much needed refactor is all there is to it
alright i talked myself into it