#it isnt that bad

1 messages · Page 1 of 1 (latest)

little crane
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@atomic swift or anyone really.. don't wanna hi-jack but if u know of a better way to get camera smoothing/ sway/ bob affects that dont involve a long hierarchy i'd be open ears

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ive had this issue since as long as i can remember

left thicket
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Anything that parent/child relations do can be also done with rotations + offsets in code

little crane
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ahh i mean i can combine some of them together

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theHeadbob + Weapon Sway + etc

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but i still feel like the player hiearachy gets outta control

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lol, soo.. when i learned about SOLID and how things should only do 1 thing...

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i think i took that TOO literally

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so.. alot of the things these objects do.. probably can be combined and just applied one after another..

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Move Camera To Player > Rotate Camera using Inputs > Then maybe a third that does ALL the breathing, swaying, bobbing

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just applying them one after another..

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🤔 its just gonna take a much needed refactor is all there is to it

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alright i talked myself into it