#(IN-34712) Disable IEnableableComponent failed to bake into player runtime properly

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sleek niche
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All the IEnableableComponents baked into subscene with disable state at editor. At editor all IEnableableComponents log disable state but at player runtime build 1 of the IEnableableComponent logs enable state which is not correct

honest steppe
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I don’t suppose the enabled one in the player is on a prefab?

sleek niche
honest steppe
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found the bug and working on a fix! thanks for the report + posting bug number here!