#Is there a way to view the added blob assets in the inspector during runtime?
1 messages · Page 1 of 1 (latest)
You need to write a custom inspector
Unfortunately the functionality to do this is currently internal
but if you want an example
this is an inspector for Unity's Physics Collider (BlobAssetReference<Collider>)
(this really should be built in...)
tldr: inherit from PropertyInspector<T> and implement Build() method
oh wait hmm maybe i miss understood your question from title to description?
you want to know if they're just in the blob asset store?
not the actual value of it on your entity?