#Is there a way to view the added blob assets in the inspector during runtime?

1 messages · Page 1 of 1 (latest)

jaunty pivot
#

I'm having trouble adding blob assets from a baker, and I'd like to see if they are ending up in the blob store.

grizzled leaf
#

You need to write a custom inspector

#

Unfortunately the functionality to do this is currently internal

#

but if you want an example

#

this is an inspector for Unity's Physics Collider (BlobAssetReference<Collider>)

#

(this really should be built in...)

#

tldr: inherit from PropertyInspector<T> and implement Build() method

#

oh wait hmm maybe i miss understood your question from title to description?

#

you want to know if they're just in the blob asset store?

#

not the actual value of it on your entity?