#Blasters Problem
1 messages · Page 1 of 1 (latest)
Can you explain in a different way your problem?
Problem is that coroutine before the timer is over make a cloned blaster but don't blast but, after the timer is over the coroutine spawns cloned blaster but blast without doing the ready to blast animation.
Try explaining one issue at a time, not all at once
What have you tried so far?
pl
ok i will give an example
i will give u a video if what should be like and what is happing to mine
mine
I am not really understanding the differences from the videos you sent, never played undertale
i'll rewatch
Undertale Bad Time Trio Full Damageless Fight!
Game made by MCatR
Banner art by GreenBerry
Undertale by Toby Fox
Play the game yourself!
https://gamejolt.com/games/BTTN/352202
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https://www.youtube.com/playlist?list=PLFlcvQw1GNxVASs_m3lmeNDDtXir-wP29
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All footage and music u...
complete my video my courser was in the problem
I think i get it now
i hope so
You want to do the following:
Spawn the head, attack with delay, leave and repeat, right?
And what you got so far is the head that attacks but, when it spawns again, its already attacking
OMG YESSS
so I am bad at English so I don't know how to explain my problem
Do I send the code?
ok
yeah, i'll send it to give some context to the thread https://hastebin.com/share/navebonejo.csharp
Hastebin is a free web-based pastebin service for storing and sharing text and code snippets with anyone. Get started now.
Yes that is my code
Can you explain quickly what it does? It handles the heads spawning and blasters separately?
Oh the blaster script?
AH i get the file now, i didnt understand why there was a second class but its because i didn't read the comment you left :)))
So the params are simple I made a switch for direction and Instantaite the blaster and , I used a library called leantween to move my blaster and make them do the animation and stuff
ohhhh that's fine :))))
Are you ever setting these animator values to false?