#the clients load the scene after a long delay, with the server already finished when the clients sta
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If you are spawning players, then you can either have the clients themselves request a spawn with a ServerRPC or you can wait for all clients to complete the scene loading before spawning them
If you haven't already read the Using NetworkSceneManager section, it's highly recommended to do so before proceeding.
I'm not spawning any players, but I do call a ClientRpc in OnNetworkSpawn on a NetworkBehaviour in the scene
Yea, same issue. You are calling the clientRPC before it's been spawned in the client