#the clients load the scene after a long delay, with the server already finished when the clients sta

1 messages · Page 1 of 1 (latest)

austere nebula
tough pivot
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I'm not spawning any players, but I do call a ClientRpc in OnNetworkSpawn on a NetworkBehaviour in the scene

austere nebula
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Yea, same issue. You are calling the clientRPC before it's been spawned in the client