#Global constants in Burst?

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jovial linden
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What is the best way to define global constants in burst? e.g. Constants.UpVec. I'm assuming sprinkling new float3(0,1,0); throughout my code isn't optimal.

midnight umbra
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new float3(0,1,0) has a function already math.up();. Global constants won't really give any performance boost. But if you need your own, look at how math.up() is implemented :3