Hi, the tutorial here https://docs.unity3d.com/Packages/com.unity.entities@1.0/manual/components-managed-create.html
tells me, that if I want a managed component (I want it to point to a GameObject that I copy the position of the entity to every frame), I just need to do public class ExampleManagedComponent : IComponentData instead of using a struct.
But when I then do AddComponent, I get an error as this expects a component with only unmanaged data. Does anyone know how to proceed?