#Random minor bugs
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Unity.Entities.Editor.SearchElement.RegisterSearchQueryHandler[TData] (System.Action`1[T] searchQueryCallback) (at ./Library/PackageCache/com.unity.entities@02e2f44b71/Unity.Entities.Editor/Search/SearchElement.cs:923)
Unity.Entities.Editor.ComponentsWindow.Build () (at ./Library/PackageCache/com.unity.entities@02e2f44b71/Unity.Entities.Editor/Component/ComponentsWindow.cs:192)
Unity.Entities.Editor.ComponentsWindow.OnEnable () (at ./Library/PackageCache/com.unity.entities@02e2f44b71/Unity.Entities.Editor/Component/ComponentsWindow.cs:156)
Graphics seems to have been leaking for a while in editor on entering play mode
UnityEngine.Rendering.BatchRendererGroup:Dispose ()
Unity.Rendering.EntitiesGraphicsSystem:Dispose () (at ./Library/PackageCache/com.unity.entities.graphics@1.0.0-pre.44/Unity.Entities.Graphics/EntitiesGraphicsSystem.cs:1281)
Unity.Rendering.EntitiesGraphicsSystem:OnDestroy () (at ./Library/PackageCache/com.unity.entities.graphics@1.0.0-pre.44/Unity.Entities.Graphics/EntitiesGraphicsSystem.cs:1100)```
UnityEditor.ScriptableSingleton`1<Unity.NetCode.Hybrid.NetCodeClientAndServerSettings>:.ctor ()
Unity.NetCode.Hybrid.NetCodeClientAndServerSettings:.ctor () (at ./Library/PackageCache/com.unity.netcode@1.0.0-pre.47/Runtime/Authoring/Hybrid/NetCodeClientAndServerSettings.cs:18)```
oh this happens on all 3 of netcodes configs as well
i didn't test long, but deleting all the configs in the project settings folder and letting them be rebuilt /may/ have fixed that stuff
I've seen it appear after changing unity version for example~~, but if I reboot unity I don't see it appear again~~. Scrap that, it appeared as I opened the folder with the URP settings in them.
clearing the library folder resolves the singleton issue for me
I also got this after a code recompilation / domain reload:
You may not pass in objects that are already persistent
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditorInternal.InternalEditorUtility:SaveToSerializedFileAndForget (UnityEngine.Object[],string,bool)
UnityEditor.ScriptableSingleton`1<Unity.Entities.Build.EntitiesClientSettings>:Save (bool)
Unity.Entities.Build.EntitiesClientSettings:Save () (at ./Library/PackageCache/com.unity.entities@1.0.0-pre.65/Unity.Entities.Build/EntitiesClientSettings.cs:65)
Unity.Entities.Build.EntitiesClientSettings:OnDisable () (at ./Library/PackageCache/com.unity.entities@1.0.0-pre.65/Unity.Entities.Build/EntitiesClientSettings.cs:70)