#GameManager

1 messages · Page 1 of 1 (latest)

violet mortar
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The game manager should be handled completely by the server/host. So all randomness will be done on the server then sent to the clients with a clientRPC

stable canopy
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Oh okay and server is in the Unity too or I have to build dedicated server in Unity first? Because I am not sure now how its works

violet mortar
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The host is the server