#Making my own Transform component
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Hello everyone I wrote my own matrix class and now I'm writing my own transform component, just so I can better understand how matrices work.
What I am currently doing is drawing two squares, where one Square is drawn of the parent Transform2d and the other one is drawn from the child Transform2d, now I have the issue that the child is not rotating around the parent, but rather around it's self there might be something wrong with my matrix multiplication so it would be really great if someone could look into it.