#How does the inspector view Baked Data?

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summer zealot
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I am trying to create a custom editor that exposes fields based on an entity's attached components, but I can't figure out how to get the editor to gain access to the baked entity data. I know it is possible because you can switch your inspector to 'Data Mode : Runtime' and view the current baked components on the selected game object entity. But I have no clue how to do it myself