#Yes yes but I wanna finish this been

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haughty mulch
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there's nothing wrong with what you're doing

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don't worry about your design

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you will paralyze yourself worrying about whether or not you're doing something right, rather than just doing it

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set yourself a goal for what you want to accomplish:

  • the user should be able to draw a card

then write whatever you need to, to get that to work.

once it's working, you have the benefit of hindsight, and can go back and refactor your code where it seems sensible to do so

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outside of that, i can't help you. just know that I've tried to make a roguelite card game on 3 different occassions to varying degrees of completeness. it's harder than you would think, especially if you start to get into other elements of roguelites like procedural generating maps

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so i feel your pain

tame lion
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your projects likely get scrapped because the scope was too big

haughty mulch
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read that guide i sent you if you're interested in design patterns, and limit your scope

tame lion
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in game jams people say if you have 48 hours you only have 4 hours to develop the mechanics and 44 hours to polish it and make it feel good

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extrapolating that to big projects you should finish the mechanics in a week or two if you want to finish the game in 6 months

junior current
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Well nice bc in three days all I've done is drag drop and visuals ๐Ÿ˜‚๐Ÿ˜‚

haughty mulch
tame lion
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progress ๐Ÿฅณ

junior current
haughty mulch
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nothing wrong with having an idea and wanting to stick to it - you will learn as you go along

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just don't get discouraged if it gets too unmanageable or you lose interest

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you will go through 50 incomplete projects before you actually make anything you're happy with showing

tame lion
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you will also get A LOT faster at setting up prototypes once you have spent more time making games

haughty mulch
tame lion
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its a struggle at first but i agree that you should finish things. that said dont let me discourage you

to quote fred

nothing wrong with having an idea and wanting to stick to it - you will learn as you go along

haughty mulch
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but another thing on that note - you mentioned you had done drag and drop and visuals

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word of advice for prototyping - write what will make it fun, not what looks good

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seen a lot of people spend 20 hours drawing sprites for their awesome perfect idea, and realising way too late that it's not fun

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or spent 12 hours on the best looking menu screen

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use squares and steal sprites until you've gotten the core logic down

haughty mulch
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i feel special

tame lion
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^ also good advice. that period of development with no art should be your "4 hours" like we said before. this is usually referred to as "grey box" development

junior current
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I'll try to turn it simpler then and do the basic stuff

haughty mulch
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(because i can only draw grey boxes)

junior current
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I love card games but its kinda different then other game where the state of the game is so "linear"

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But maybe it's easier in the long run

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Player draw
Player plays card
Enemy plays card
Creature fight
State check
Player draw

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I'll try with events UnityChanThink

tame lion
junior current
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Cool tho

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I got 0 clue about 3d yet

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Looks Doom-ish

tame lion
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ty! ๐Ÿ™‚ i am going for a quake/doom vibe

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mixing stuff like this that i bought with stuff im making

junior current
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Wtf very cool

tame lion
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its a model i bought for 18 canadian I think. and the animations are inverese kinematics where it basically just follows the bone in front like the game snake

haughty mulch
tame lion
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sry for sidelining the convo though

haughty mulch
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i'm too embarrassed to even launch unity and show you anything - my recent project is me coming to terms with networking, it is a mare

tame lion
haughty mulch
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how long have you been developing?

tame lion
haughty mulch
tame lion
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actually 5 now. but Im like a general fabricator i guess. I do lots of different stuff but basically an engineer gives me specs and i build it

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for construction companies

haughty mulch
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wow, very cool

tame lion
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i used to work in the games industry but i quit cuz this makes more money lol

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i did QA for close to min wage at one point

haughty mulch
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oh actually, game dev

tame lion
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๐Ÿ‡จ๐Ÿ‡ฆ

haughty mulch
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my bad, just a shit industry

tame lion
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ya lol. lots of people with 40k student debt and fancy degrees worked there too

haughty mulch
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move to ๐Ÿด๓ ง๓ ข๓ ฅ๓ ฎ๓ ง๓ ฟ, QA for a web dev company

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you'll get 45k right off the bat

tame lion
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ooOh sounds nice

haughty mulch
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i studied film prod, racked up almost 60k debt

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was a music video producer for 3 years before COVID hit and i lost a lot of business

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did a 13 week web dev bootcamp (cringey and cheesy but whatever), became a web dev straight after

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the smart devs know to work in web and do games in spare time, because the games industry is completely broken atm

tame lion
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eyah 100% web and app development are where its at financially. I just have no passion for making things like that

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sry to hear about ur loss of bisuness

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also I dont think the web dev course is cringe you gotta start somewhere. its potential scam territory with how prolific tutorials are on youtube

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but not cringe

junior current
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I'm backend Dev but yeah only one year in it so I suck ๐Ÿ˜ž

haughty mulch
haughty mulch
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anyway, got to go - good luck with your card game mirrory

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nice chatting to u both ๐Ÿ™‚

tame lion
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you as well