#Is it only on android

1 messages · Page 1 of 1 (latest)

tawny wagon
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built in

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and yes only on android

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2019.4.40ithink

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I can version hop around though

royal moon
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Ah I don't have experience with built-in and unity 2019 (just 2020 and up)

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So not sure where to look

tawny wagon
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a friend of mine says 2021 urp is also affected

royal moon
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Do check if you use different quality presets for android and pc

tawny wagon
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he says if he does box projection manually it doesnt happen

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we yanked some code from catlike coding

royal moon
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??

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What kind of code

tawny wagon
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box projection of cubemaps

royal moon
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In 2021.3 with urp I have no issues with reflection probes. With or without box projection

tawny wagon
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I will try that

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Im worried 2021 has the worst performance so far

royal moon
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So maybe try in a blank project to see if you can reproduce the issue

tawny wagon
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🫡

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ill try to make small repro scenes

royal moon
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The latest 2021.3 version has decent performance by now :p

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Comparable to 2020

tawny wagon
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you think 2022 is ready?

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or possibly more of a minefield?

royal moon
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Not for quest 2

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Bad standalone VR performance

tawny wagon
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dang. Ive been clinging to 2019 LTS because its the only way I can get a full synty scene at 120hz

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none of the other versions or pipes can do it

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¯_(ツ)_/¯

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im talking unlit

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as basic

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as it gets

royal moon
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Owh 120hz is hard to push without SpaceWarp.
Can't make promises on that haha

tawny wagon
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asw+fsr sound good combo but ... again it seems like its just minesweeper

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also then we're talking vulkan

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and I just havent had any good experiences yet

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on quest 2

royal moon
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I have good experience with it in recent unity versions as well

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It's out of experimental now even

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Ffr can help a lot with performance as well. Especially on quest 2 it's not even that noticable

tawny wagon
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I wonder if someone has pre-made project with all this stuff. FFR hurts text so bad though

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Ive heard about people rendering text on a seperate camera or layer setup but ugh

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I think oculus also has some functionality in their sdk for that some kind of overlay

royal moon
tawny wagon
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I might as well try it. URP has better vertex lighting

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still gonna try to keep it really "mobile game"

royal moon
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Also has a tool to apply settings. And all settings should be tuned for performance

tawny wagon
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I will try this, bake a refl probe, set up a big cube mirror, and hope there arent horrible seams at the edges

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🤞

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every setting I tried so far to fix it actually made it worse. At one point there was a shimmering light / cross + giant beam between the tiles of the cubemap