#MovePosition
1 messages · Page 1 of 1 (latest)
Is it just because of the interpolation, that the collider snaps back outside of the wall and i've been doing it wrong the whole time? 😄
Interpolation can smooth out the visual jitter from forcing a collider into another, but interpolation and extrapolation are still purely visual effects
It's been a common source of confusion so I made a demo to test it
Script uses MovePosition to move each box 6 units up/down, the left one has no interpolation while the right one has interpolation enabled
It'd be nice if there was some "easy" way to apply motion to RBs like it initially seems, but afaik manipulating the velocity is the closest to that
And that has its problems and challenges as well
Oh ty, yeah then its just that i made such small movements with MovePosition that it snapped back right after