#MovePosition

1 messages · Page 1 of 1 (latest)

dense viper
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Is it just because of the interpolation, that the collider snaps back outside of the wall and i've been doing it wrong the whole time? 😄

digital scroll
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Interpolation can smooth out the visual jitter from forcing a collider into another, but interpolation and extrapolation are still purely visual effects

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Script uses MovePosition to move each box 6 units up/down, the left one has no interpolation while the right one has interpolation enabled

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It'd be nice if there was some "easy" way to apply motion to RBs like it initially seems, but afaik manipulating the velocity is the closest to that

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And that has its problems and challenges as well

dense viper
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Oh ty, yeah then its just that i made such small movements with MovePosition that it snapped back right after