#Anim loop player movement issue

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hard gale
#

Quick follow on this - managed to isolate the issue to this line ("Controller" = Unity CharacterController, and Runner.DeltaTime is equivalent to Time.DeltaTime):
Controller.Move(finalMoveVector * Runner.DeltaTime);

Any idea how/why character controller would move the player in this scenario without any x/z component in finalMoveVector, and/or why it would do so only when it hits a certain point in the anim loop?

grim crystal
#

And you have TESTED that the vector has no x/z component?