Hello,
I have setup a project with entities 1.0.0-pre.15 in Unity 2022.2.5f1.
In a sub scene I have a baked entity that spawn a game object prefab at runtime.
Outside of the sub scene I added the same prefab.
In editor, booth game objects are animated.
In Windows build, only the game object out of the sub scene is animated.
The other one is spawned but not animated.
I tried with both Mono and IL2CPP, with sub scene open/closed when building, sub scene included or excluded for the build settings.
Same results.
Does anyone have any idea what I'm missing??