#Player being pulled towards X on play
1 messages · Page 1 of 1 (latest)
So did you try removing the components, other than Rigidbody and collider
And dynamic bone?
Is this object a child of another object? And does it have any children that have a rigidbody
also, this is the script attached to the player. This script enables me to collect objects or scopes present on the ground. I am pretty sure this doesnt affect the parent player object. But if u want to check this script here u go.
Its just a script will make the collected objects have wobbly movement. doesnt effect the player
The above script is attached to the GO - bag. Other child are just skinmeshes of the character
inspector of bag
Yeah this is the a problem
A rigidbody shouldnt be a child of another rigidbody.
It will just cause weirdness in physics
Its also possibly colliding with the player, pushing it forward (or right)
er. nope, not the one. Removed RB in bag(child). still same
Fixed the problem or not, this is still true ^
I would just start removing scripts one by one until it doesnt act weird
And disabling children
Are you sure that Dynamic bone isnt adding rigidbodies?
ya. disabled it. same issue
so other objects with gravity enabled are having the same issue. When gravity is enabled for them. they are sliding down right as u see. see the scope which is falling down and sliding down right in this vid.
Uhm what is your Gravity set to in the physics settings?