#Why Does Unity call Unity.Physics.Systems.BuildPhysicsWorld multiple times per frame?

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buoyant moat
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Is it because BuildPhysicsWorld is happening on some kind of Fixed Time Step?

rare talon
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Exactly as you said. It builds multiple times per frame because it's run in a FixedStep

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By default it updates at 60fps so if you have less than 60fps then it needs to update multiple times a frame