#Split project approach
1 messages · Page 1 of 1 (latest)
I guess I should drop the video explaining this mess
https://youtu.be/sjLElfNBpyQ
This month we will checking back in on Unity's MLAPI now called Netcode for GameObjects. We'll be diving into Client/Server Architecture, Remote Procedure Calls, and Syncing Network Variables.
https://github.com/MemphisGameDevelopers/Netcode-for-GameObjects-Workshop
Taking a look at PlayerMovement - does that still work, even without any references to the prefab hashes?
ah that would be v helpful, going to give it a watch now
The prefabs hashes got assigned in the inspector. I'm pretty sure you can still assign the hases in overrides