#yeah its still not working this is rly
1 messages · Page 1 of 1 (latest)
okay good
public void OnTriggerStay2D(Collider2D col)
{
switch (col.tag)
{
case "Cursor":
{
Debug.Log(col.tag);
if (Input.GetMouseButtonDown(0))
{
Debug.Log("mouse is down");
InteractPickup();
}
break;
this is your code, looks correct?
yup sure
and 2 static triggers
it's not that it's not helping, it's that you dont understand. so dont say it doesnt help and just wave it off
For future reference, say what you dont understand, instead of "it didnt help"
so i need a rigidbody on one object
yeah fair
is there a way to override that or is it just how it works
that's just how it works
thank you! its colliding now
thank you @mild schooner