#This is what I got so far
1 messages · Page 1 of 1 (latest)
So, have you confirmed that the base camera only renders the background, and the overlay camera only renders the objects in front?
If you have, the base camera needs to be the one affected by post processing
Applying it on overlay camera level affects the whole image
I should do that now yes. The main cam has not been "granted accsess" to the layer that bloom shall effect. While the overlay one only has the bloom layer
So I should try to swap them ?
Now the object shows on the game view, but it's texture is missing, it's black while it should be white. If I swap what layer the sprite rendere is on, then it goes back to white, but also get affected by the bloom again
I kinda fingured out what is happening. It seems like everything that is not on the same layer as the global volume wont get any kind of light. So I would now need a way to make it so the global volume only works on things on 1 layer, while I have another that just works on everything else.