#This is what I got so far

1 messages · Page 1 of 1 (latest)

supple acorn
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So, have you confirmed that the base camera only renders the background, and the overlay camera only renders the objects in front?

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If you have, the base camera needs to be the one affected by post processing
Applying it on overlay camera level affects the whole image

white remnant
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I should do that now yes. The main cam has not been "granted accsess" to the layer that bloom shall effect. While the overlay one only has the bloom layer

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So I should try to swap them ?

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Now the object shows on the game view, but it's texture is missing, it's black while it should be white. If I swap what layer the sprite rendere is on, then it goes back to white, but also get affected by the bloom again

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I kinda fingured out what is happening. It seems like everything that is not on the same layer as the global volume wont get any kind of light. So I would now need a way to make it so the global volume only works on things on 1 layer, while I have another that just works on everything else.