#Mip Map
1 messages · Page 1 of 1 (latest)
Oh. I made a mistake ^^'. I've said that I'm currently working on Meta Quest 2 but It's for PC Build and I use the Quest 2 with the link cable. Thank you so mush for your help @fierce blade ^^
Owh then use 4K textures for important closeups
ok fine thank you ^^
And I also got another question. When I'm far from a 3D object, the textures are "'vibrating" or "streaked". I tweaked the mip map, the anti-aliasing or with the scale factor but nothing change :/. Did you have a solution please ^^' ?
Detail mapping is a technique to improve texture appearance up close without having to crank up the texture resolution itself
Sounds like camera's near and far clipping planes are too far from each other, so you're running out of floating point accuracy
here is my near and far clip planes
What do you recommend c: ?
Increase the near and/or decrease the far to find a compromise between clipping and accuracy
It might be an option to change the near plane dynamically, either by area or by proximity of objects to the camera
So that distance glitches would appear only when the player is looking at something very closely, when they wouldn't be noticeable
Or conversely increase near clipping when the player zooms into the distance, if that's a thing that happens
oh that can be very cool :O. How can I achieve that pls ^^ ?
What do you mean "how"?
I want to know what is the way to make this dynamic near clip pls 🙂 ?
You would have a script on the camera/head that changes the variable based on objects it detects, probably by some physics method like raycast, spherecast or overlapsphere
ok so calculate the distance of an object in relation to the camera, increase the near clip if the object is distant and decrease if it's near to the player, that right ?
Yes
Though I've never done it this way or seen it implemented, so be on the lookout for a performance impact or other complications
Calculating distance itself is costly, so I would just check if there are objects close or not, and swap between "close" and "far" preset values