#Server Hosting Fleet scaling
1 messages · Page 1 of 1 (latest)
You'll need to increase the max servers
is 2 enough im just testing and trying to get the system to work so 1-4 players max?
12 players per server sperated into 2 teams of 6players
At the very least it will be one match per server
if you have 0 servers currently running then it will take a minute or so for a new server to spin up
so i send a ticekt it puts it into a pool in the qeue with the name i set. If it cant reach any server it start a new one?
the matchmaker queue you set up has a Fleet associated with it
i have a problem with my fleet some error cant start a server manualy
thats could be the problem
Yea. if test allocation fails nothing else is gonna work
i tried it with a remote start of server and with no server running but i get this message
no ip or port retived
Try setting the timeout to something longer like 2 minutes
till the same thing
Can you tell if a server is getting allocated in the dashboard?
nothing its not reacting
could the config startup be wrond
wrong?
could this be wrong?
depends if the -lobby argument is messing up
but if a test allocation works then it should be fine
so it start get alocated and says its online but still nothing removed the -lobby from launch param. am i missing something in here.
I rly kinda dont want to use NGO and would like to use Fusion for this. And i looked at the BR sample and its to interconnected and advance to understand all on my own.
If the server is getting allocated then matchmaking is working, its just still timing out. try setting the matchmaking timeout tp 3 or 4 minutes
You can use matchmaking with any network framework you want
im contacting unity support for this one. Even after making a clear new project and unity project and setting it up still cant get the matchmaker to start up the server
thx for the help.
Let me know what the issue ends up being
So i got it to work
the problem was the pool rules. I set the minimum players to 2 and i was trying to join with one client. I thought that min players are minimum player to start the game not to start up a server.
lol, yea. that min to even find a match
now to get the ip from the server and figure out how to connect to the fusion session with it
that should be in the match results
is there a way to generate a random string for a session name and jut have it givvent in launch params. like the -port $$port$$ im assuming thats for dynamic stuff.
I don't think you change the session name. But there config variables that you can set up
https://docs.unity.com/game-server-hosting/concepts/configuration-variables.html
il just start it and use matchID to set session name then connect to the server
Got it full automatic now to get the backfill working so people can connect to allready running game