#Server Hosting Fleet scaling

1 messages · Page 1 of 1 (latest)

neon onyx
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Its in the fleet scaling settings

hollow linden
neon onyx
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You'll need to increase the max servers

hollow linden
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is 2 enough im just testing and trying to get the system to work so 1-4 players max?

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12 players per server sperated into 2 teams of 6players

neon onyx
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At the very least it will be one match per server

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if you have 0 servers currently running then it will take a minute or so for a new server to spin up

hollow linden
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so i send a ticekt it puts it into a pool in the qeue with the name i set. If it cant reach any server it start a new one?

neon onyx
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the matchmaker queue you set up has a Fleet associated with it

hollow linden
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i have a problem with my fleet some error cant start a server manualy

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thats could be the problem

neon onyx
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Yea. if test allocation fails nothing else is gonna work

hollow linden
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i tried it with a remote start of server and with no server running but i get this message

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no ip or port retived

neon onyx
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Try setting the timeout to something longer like 2 minutes

hollow linden
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till the same thing

neon onyx
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Can you tell if a server is getting allocated in the dashboard?

hollow linden
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nothing its not reacting

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could the config startup be wrond

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wrong?

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could this be wrong?

neon onyx
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depends if the -lobby argument is messing up

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but if a test allocation works then it should be fine

hollow linden
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I rly kinda dont want to use NGO and would like to use Fusion for this. And i looked at the BR sample and its to interconnected and advance to understand all on my own.

neon onyx
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If the server is getting allocated then matchmaking is working, its just still timing out. try setting the matchmaking timeout tp 3 or 4 minutes

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You can use matchmaking with any network framework you want

hollow linden
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im contacting unity support for this one. Even after making a clear new project and unity project and setting it up still cant get the matchmaker to start up the server

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thx for the help.

neon onyx
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Let me know what the issue ends up being

hollow linden
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the problem was the pool rules. I set the minimum players to 2 and i was trying to join with one client. I thought that min players are minimum player to start the game not to start up a server.

neon onyx
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lol, yea. that min to even find a match

hollow linden
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now to get the ip from the server and figure out how to connect to the fusion session with it

neon onyx
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that should be in the match results

hollow linden
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is there a way to generate a random string for a session name and jut have it givvent in launch params. like the -port $$port$$ im assuming thats for dynamic stuff.

neon onyx
hollow linden
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il just start it and use matchID to set session name then connect to the server

hollow linden