private void RaycastForEnemy()
{
RaycastHit hit;
if (Physics.Raycast(transform.parent.position, transform.parent.forward, out hit, 1 << LayerMask.NameToLayer("Enemy")))
{
try
{
Debug.Log("Hit an Enemy!");
Rigidbody rb = hit.transform.GetComponent<Rigidbody>();
rb.constraints = RigidbodyConstraints.None;
rb.AddForce(transform.parent.transform.forward * 500);
}
catch
{
}
}
}