#Check Input Field for lacking key features.
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Ex. If i have input " Debug.Log("Example") " this would be a syntax error, i want the code to check it and give the appropriate response ie. ; expected
What you are looking for is a C# compiler
which is
im sorry im really bad at ui scripting, that isnt really my department
would this use a dictionary
how would the compiler check the code that the player enters?
That's what compilers do
They take source code and validate it, produce errors, and ultimately machine code
mk so how would i implement the compiler into my unity project
I've linked you to the SDK. It's not really something you do lightly.