#If I add a force to my object 2 0 its
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you can create a list of "force vectors" and in a fixed update, calculate a net force however you want
you can also read what "drag" is
lol
okay well it is more realistic to use drag
otherwise the fakery you are trying to achieve
it's hard. you have to net out the velocity yourself
it's for a platformer, realism is not my goal
