#please show the full scripts in a paste
1 messages · Page 1 of 1 (latest)
oh
is this like a private thing?
collider for trash model
it also has a collider but its not a trigger
but this works for everything that has an trigger
hi
no
any errors?
nope
show the inspector of the text please
enable the textmeshprougui and disable the gameobject instead please
and make sure you replaced all .enabled with SetActive for the text
like this?
yeah
can you show a video of what's happening. I mainly want to see the console, scene/game view, and the inspector of the text
and show me your updated script
idk how to disable the microphone so expect a lot of background noise
you can use sharex
okay, show me your script now?
it's weird. judging from the console, it's like it exits and reenters at the same time
what are you doing to the trash when you press E
so it shouldnt register
setting position to a game obj inside the character and parenting it to that obj
inside the char
i suspect it's colliding with another collider that's on the character
is it the character controller?
no.. character controller uses a different message, not OnTrigger
oh ok
can you show me your character's hierarchy and all the character's children with colliders on them?
a video if you want it easier
if i record whit what i use Windows + G i can only make videos of about 4 secs
I see
can you show me the script that does this?
after the line trashObj.GetComponent<Rigidbody>().isKinematic = true;
can you also add something like
trashObj.GetComponent<Collider>().enabled = false;
i did
same thing
btw one thing i forgot to mention
since i made it so u can press E
like how many times u want
if u press twice
it dissapears
so it is a collision glitcch or something
well idk how to make it better
i'm not sure either. I have to go now, sorry I couldn't help
its okay