#I’ll tell you in more detail I generate

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opaque sun
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I start a thread as the other discussion got a bit our of hand.

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If you are not generating the mesh each from (if the spline is not changed), then doing a sedcond mesh generation for a flat line is ok.
Or, you can re-render your cylinder, and push the vertices outwards + add a fresnel effect in opacity.

unreal steeple
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as an example here is something like this i would like to get

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the central white part is the 3d cone

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I want to get only the green part inside

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like this

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I generated this example flat along the spline (similar to LineRenderer ), but with a large number of splines, devices will die

unreal steeple
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And mesh regenerating