#Hi all can anyone recommend an approach
1 messages · Page 1 of 1 (latest)
found this post - seems promising https://forum.unity.com/threads/passing-an-event-through-to-the-next-object-in-the-raycast.266614/
@deep latch if you don't mind, I will continue it here = User will click/drag on the WorldCanvas #1, and it will propagates all events into the WolrdCanvas#2 on the other side of the room.
There is ExecuteEvents.Execute(newTarget, eventData, ExecuteEvents.pointerDownHandler); - same thread