#Hiring challenges

1 messages · Page 1 of 1 (latest)

marsh oxide
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There are a few reasons for this, probably, none of which are even likely you.

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Most established studios hire slowly, very carefully, and for very specific roles. We hire maybe 2 to 3 people a year at most. And when we do, we don't post publicly, we hire through word of mouth through local communities and game dev and VR groups

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And places like us, understanding our values and calls to action is more important than coding

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So getting hired can be a year long endeavour

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The best chance of getting hired is at startups and small studios (high risk of no pay or getting ripped off unfortunately)

Or from larger studios (Unity, meta, etc) when they do hiring runs

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But the reality is 90% of hires in this field are word of mouth and recommendations. Not good I know, and exclusionary, but it really is opportunistic and timing.

echo shuttle
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Does a degree means a lot, because I don't have it yet?

marsh oxide
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Also, portfolio matters a LOT. We often hire people with no education at all. I can teach coding I can't teach attitude and passion

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But, it depends on where the studio is. Canada, we have a very different take from the US. Which is very different from say Brazil or Ukraine

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I e. Outsourcing agencies want degrees so they can parade you to possible clients

echo shuttle
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It's so hard to know what's the issue. I don't know how to improve my CV. I am very passionate about game dev. This is my childhood dream and I am trying to show it in CV

marsh oxide
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Also, side note, be cautious there are a lot of hiring scams happening now. A bug one is fake hires, they get you to buy equipment, and send it to them, and they aren't actually a company but a scammer.

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Portfolio is key and super important. I can review your CV if it helps, but we are an odd studio, so I don't know if it would help

I could never get hired either. It took me about 10 years, I made 250 mobile apps and games. Took a paycut to join a startup as a medical lead using unity. And eventually launched my own company. Lots of the greats were misfits that struggled to get hired.

echo shuttle
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What should I do. It's almost impossible to ger hired...

echo shuttle
marsh oxide
echo shuttle
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What CV constructor would you recommend to create my resume with?

marsh oxide
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I don't know, I haven't used anything like that. Im old fashioned I use word

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When I read a resume, I skim it quickly. My question is: based on this, do I think they can work on a project, and if so, would they be able to do so unsupervised

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When I read this one, I think, this is someone wishing they were in game development. But haven't taken Udemy, or put anything important on their resume about game work. I'd assume it would be starting at square 1 with only entry level intern.

On the surface value that sounds great. But in actual fact, that means I need to assign a full time mentor, all your work needs to be checked. I don't see your resume showing you've invested time or money into learning game dev, so there is a large risk you would quit / not be happy / or would leave. In which case I'm at risk of investing a whole lot for a risky unlikely return.

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The reality though, is most likely if you got a chance and the right training, you may love it and stay loyal. You may be building things on the side. You may have your own brand. If any of that is clearly in the resume and pops out, I suddenly get more interested. As it breaks down the risks for me if I invest the time into you and if it shows you are investing an equal amount of time in yourself

echo shuttle
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It's still hard to get all these things

echo shuttle
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I mean is it possible to find a job in this condition?