#i want a physics based
1 messages · Page 1 of 1 (latest)
🛐
first im gonna give you the video to that tutorial
Let's learn how to make a solid third person controller with a moving camera!
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● Third person controller asset: https://assetstore.unity.com/packages/templates/systems/third-person-controller-126347?aid=1101lPGj
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like i said
just follow then convert
how can i convert it LMAO
let start with first question
how can i move in unity?
2 way
- physic
- position
oh i wanna use physic
what i need
just follow along
a plane with box collider
a player holder
with rigidbody and collider
bro i dont need you to explain a video to me
both
camera move you can use
Input.GetAxis("Mouse X")
Input.GetAxis("Mouse Y")
bro im just going to wait for tomorrow i got school
then i will give you the test scene for only simple 3d character movement with physic
check here when you get back
@digital marten