Any plan to make dots graphics beyond Entities Graphics that making SRP, URP and HDRP codebase to full dots too? From what I understand the purpose of Entities Graphics is to prepare high performance and tightly packed data and send to C++ side graphics backend to render. So, the step will be URP/HDRP -> SRP -> Entities Graphics -> C++ side graphics backend. But I believe there's still quite a lot of performance critical code at SRP, URP and HDRP that currently it's only partially burst small portion of code. Is there any plan/strategy to further improve this area?
#Future of dots graphics
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