#Future of dots graphics

1 messages · Page 1 of 1 (latest)

sand basin
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Any plan to make dots graphics beyond Entities Graphics that making SRP, URP and HDRP codebase to full dots too? From what I understand the purpose of Entities Graphics is to prepare high performance and tightly packed data and send to C++ side graphics backend to render. So, the step will be URP/HDRP -> SRP -> Entities Graphics -> C++ side graphics backend. But I believe there's still quite a lot of performance critical code at SRP, URP and HDRP that currently it's only partially burst small portion of code. Is there any plan/strategy to further improve this area?

nimble belfry
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We don't currently have any plans of the scope you're describing. For the moment we're focused on delivering the features in 1.0 and improving support for customers in URP and HDRP as they are.