Hey Unity Devs! Thank you for doing this Q&A session. Also big thanks for all of the hard work on DOTS!
I was wondering if you could give some pointers on the preferred conversion workflow for entities going forward.
To give some context, my team is working on an automation game using DOTS to move resources around on our conveyor belts. We will potentially have 50+ different base entity types which we will need to spawn 1000s of copies. What would be the best way for us to setup conversion on our prefabs which will allow us to spawn copies of entities quickly and easily?