#Content management supported features
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Yes, you can do this in 1.0. There are no docs or samples for it released yet, as we are not finished with them. But they will be available when the final 1.0 release is out.
I see. And also does it supports loading all kinds of Unity managed components like Mesh, AudioClip, Material, Texture and etc.?
If they are referenced by Entities in the Prefab or Entity Scene, they will be loaded with it. The Content Management can also load explicit Unity assets (eg Material) as described here: https://docs.unity3d.com/Packages/com.unity.entities@1.0/manual/content-management.html
Alright. Still not really understand how to put everything together to make it work. I would like to ask more questions. Btw is that possible for u to release simple samples at pre.15 release or later?
Thanks Lim. As mentioned here: #1050144793159802881 message we don't have plans to release a sample around content management at the moment, but we'll pass this feedback to our teams. 🙏