Any plan to improve Subscene to have great tooling to make it super easy to manage large scene and streaming large scene out of the box instead of doing everything manually? Tools like I can put super large scene and use the tool to define each region size then the tooling will auto split them as multiple subscenes. And also easy to change the region size any time I want and subscene tooling will auto figure it out itself and become new subscenes with new region size changes. I believe it's the first step to enable open world.
#Subscene tooling
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Yes, it's an active area of work. I'm interested in hearing how different people intend to use such tools though - can I ask, how big is your team?
I think is around 10 people currently
How many people creating content?
Around 5 people I believe but not everyone using Unity. Some of them are just using 3D software most of time.
Which 3D software?
Blender and substance painter