#Hey folks I’m having the strangest issue
1 messages · Page 1 of 1 (latest)
here are my test conditions:
- Windows 10, Version 10.0.19045 - 64 bits
- 4k HDMI monitor
- Keyboard and mouse, no other plugged peripheral
- NVIDIA GeForce GTX 980 Ti
- Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz 4.00 GHz
Here are things I noticed:
- The crash happens when I have a large plane or plane-like mesh.
- The crash type seems random. Sometimes, the screen goes black but the computer appears to still run (no HDMI output). Sometimes, it’s a full crash and automatically reboots (no blue screen).
- It took a while for me to locate the issue, at first it was because of a custom shader I made so I stopped using it. But I realized I was able to reproduce with a standard lit shader. Then, tried outside of URP with standard material. Crashes all around.
- I thought it was the built in mesh, so I created a new custom one with different geometry. Same issue. I believe it’s related to mesh size.
- I can consistently crash my computer by entering play mode with a large plane. Default settings, no changes to the camera or anything else.
- I can get it to crash faster by maximizing the Player tab. It will crash eventually when not maximized.
- Seen this bug in third party games, although not as consistent. Always in Unity games.
- Never seen it in any computationally expensive application like Photoshop, after effects, blender… Games and Unity Editor only.
- Tried several unity versions, 2021 and 2022. All crash.
- URP and Built In render pipeline both crash.
- I can’t seem to get logs or memory dumps. The reliability monitor sometimes shows the crashes, but pretty much only when I get a black screen. The entry says “Desktop Windows Manager stopped working”.
- Sometimes, I can see a “Kernel-Power Event 41” in the event viewer. It has no info attached, and the internet said it’s PSU related but I bought a new one and the issue persists. Might just be “you held the power button and now I’m mad” logs.
Here are things I tried to fix the issue:
- Tested CPU, GPU, RAM, and PSU on my computer, all working normally. Replaced PSU, swapped/removed RAM, and I’m gonna swap the GPU next.
- Tried clean installs. Both on a new SSD and on a new HDD. Tried older, non-problematic Windows install. No luck.
- Clean install of drivers, BIOS update, windows update, clean install of Unity. Nothing worked.
It seems independent of Unity version, windows install, etc. So I’m guessing it might be an issue with my GPU. However, this is the only place I ever see crashes. I can use this computer for days with very intensive software/games with no issue, but the moment I create a plane in Unity it suddenly crashes.
I’m at my wits end here, I can’t really justify buying a new GPU for a single bug in a single application (even though it’s my primary professional tool). I could really use guidance on how to either narrow down the cause and fix it.
I apologize for all the long messages, I've been troubleshooting this for a week and wrote a lot of notes...
Thanks!
Did you try updating your GPU drivers?
And if they're up to date, reverting a version or two back?
Hey there! Yes everything up to date, clean nvidia install... I'll try reverting too thanks!
I'm pretty sure it's something related to GPU.
Although it your GPU was broken, it would've manifested itself in more ways than that.🤔
Right, that's the strange bit. It's consistent, and highly localized. I'd assume more than one game uses large geometry... I can run Sea Of Thieves on High with no problem for hours