#so is that a yes or a no

1 messages · Page 1 of 1 (latest)

halcyon pine
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Well, if I were making a mistake, by definition I probably wouldn't know because otherwise I'd be avoiding that mistake.

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but I'm here to ask advice, so it's not impossible that I've erred

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Sure, I'm using git.

mystic forge
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okay i think you should commit often, and if you observe a disconnect, simply revert 🙂

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good luck out there!

halcyon pine
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Thanks and yeah, I should have checked in before I lost all those connections!
I think the problem is that I moved things around externally, at least that's what I've been told - move files within the editor so the editor can keep track of them.

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but now I've learned about 'UnityEditor.Events.UnityEventTools.AddPersistentListener', which is nice.

vocal fiber
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Moving prefabs around in the project folder should generally not break anything. Moving components from gameobject to gameobject might though

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not even might, it will

halcyon pine
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I was moving a whole directory (plus it's metafile) with prefabs, components, shaders, the lot all in one place. That broke things when I moved it from one directory to another.

The fixup code works though