#so is that a yes or a no
1 messages · Page 1 of 1 (latest)
Well, if I were making a mistake, by definition I probably wouldn't know because otherwise I'd be avoiding that mistake.
but I'm here to ask advice, so it's not impossible that I've erred
Sure, I'm using git.
okay i think you should commit often, and if you observe a disconnect, simply revert 🙂
good luck out there!
Thanks and yeah, I should have checked in before I lost all those connections!
I think the problem is that I moved things around externally, at least that's what I've been told - move files within the editor so the editor can keep track of them.
but now I've learned about 'UnityEditor.Events.UnityEventTools.AddPersistentListener', which is nice.
Moving prefabs around in the project folder should generally not break anything. Moving components from gameobject to gameobject might though
not even might, it will
I was moving a whole directory (plus it's metafile) with prefabs, components, shaders, the lot all in one place. That broke things when I moved it from one directory to another.
The fixup code works though