#VST2
1 messages · Page 1 of 1 (latest)
this is loaded as a normal FMOD plugin in FMOD - i suspect it's some side effect of their own plugin system which is entirely different from anything VST_
- they didn't develop it further since VST2 - so nothing else is supported
- technically you load a plugin, add its DSP into main chain (or wherever) and it starts processing audio (usually^)
if you want UX you need a form to give its hwnd to the plugin which paints itself into it
you need another DSP to capture and mix with Unity audio too
that's roughly it - if you don't work with FMOD extensively it's most likely not even worth it
it's worth to mention that there's no Unity compatible VST Host in existence currently - so i'd start maybe there, would also probably make things easier, not to mention VST3 support etc.
FWIW wwise can mayhapz load VSTs too, though i have no idea since i never worked with it
To be frank, while the information you provided is extremly useful (and I will save this as a guide if I ever decide to do this myself) i still kinda get confused on how this works
Maybe I'm not ready to step into this area yet
Especially considering I have no idea how VST's work internally and the differences between vst 1, vst 2 and vst 3 is as well as FMOD
But as far as I understood, it's a hassle, unless you are really committed to this project
But it sounds hella interesting though and I will, as said, use this info as a guide