#Cat game

1 messages · Page 1 of 1 (latest)

torn fable
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What we did in our project was to create a grid based movement system. So that when you move to the next "neighbouring" tile, it checks if it's walkable, able to be climbed etc, and then we moved our player by simply toggling a walk animation and have it "slide from point a to point b" if that makes sense

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but gl with it i have to log off now

thick pelican
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thank you! i tried making a grid based movement system and i check youtube and google alot but since i am new i still dont get it working

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i tried 3tilemap, list/dicatory

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in the end i end up using a script contain bools

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on every tiles

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i'd appreciate it if you could give some guide/good videos how to get started with grid system

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its 3rd week now and we havent got grid system done

torn fable
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Ask your classmates and teachers as well, but yes if you remind me ill see if i can find some good resources
Or maybe write you a snippet of code thats easy to get the hang off and get started with