#Save ScriptableObject
1 messages · Page 1 of 1 (latest)
Gotta dirty the asset EditorUtility.SetDirty(_map);
That makes too much sense.
Definitely one mystery solved! Thanks!
1 messages · Page 1 of 1 (latest)
Gotta dirty the asset EditorUtility.SetDirty(_map);
That makes too much sense.
Definitely one mystery solved! Thanks!