#httpsdocs unity3d

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calm lynx
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Also it said to start a thread if there's going to probably be back to back so uh here

wraith prism
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I would divide 1 by... a thousand? and then multiply it by one? (for the scale) so the new x coordinate would be... a thousandth forward?
Yes, the pixel at x = 1 would be set to the x at one thousandths of the Perlin pattern

calm lynx
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WAIT OF THE PERLIN PATTERN-

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OHHHH