#as for it being tedious though a little
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This is stuff I want to visually simulate essentially.
Green is stuff I've already figured out,
so the wheel has all the bouncy movement etc
not necessarily this exact suspension setup
but something similar
animation seems like the way to go
for spinning parts a simple animation would work, you could look into procedural animation and take an inverse kinematic approach for more lever/joint type actions, and a stretching cylinder is probably sufficient for the spring
but yeah with the wheel providing all positional information it's just a case of utilising the already existing position of it with some fixed points in the car chassis where it makes sense
are you hoping to have some stiffness to the suspension and make the whole car chassis respond, or is this just localised to some movement in the suspension system itself?