Hi everyone! I am having lots of issues when trying to preload any Localization assets or strings on WebGL. Even tho all tables are configured to "preload" in the localization checkbox, the first time any localization asset is used it does not work as intended, I assume its because it begins to load since, when trying to use it the second time it works.
#Addressables-Localization-WebGL
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Are you handling the asynchronous nature of loading the locales?
What do you mean? Since WebGL does not support using more then one tread, from what ive read. Im trying to preload all Tables before using them
I spent this weekend trying to break the problem into smaller chunks, and I believe, im facing 2 different issues. This is one of them with the localization not getting preloaded and ready to use after a loading screen. But also with the whole asset load solution. Ive just created the following thread, https://forum.unity.com/threads/addressables-preloading-not-working-as-expected.1358165/.