#reffer
1 messages · Page 1 of 1 (latest)
yo
yo
so
like, in the script...
although
what is active gun script and where does firePoint's rotation changes
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nice
aight
hmm
so, its x axis doesnt change right
its just the player, that is rotating in the x axis
but when it comes to y axis
i think that may be the problem
can you send the inspector part
of both
you there>
?
its rotating on the y axis .
watch the transform component y axis only changes values
close to the end you'll see it
so you change a game objects x axis which contains the camera and the guns and shi right
I fixed it
I passed in the camera's rotation for the instantiation
Now it shoots where ever I " Look "
yeah, nice