#GameObject Reference Exceptions
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were you using static variables?
For anyone who encounters the same problem, make sure the references are static references, so that the engine actually pulls from persistent objects. Well, there's probably a better way to explain it.
No I wasn't, that ended up being the problem. I should have realized.
FYI that static vars get reset to default value every time you reload domain (enter playmode, reload scripts etc)
Don't worry I accounted for that.