#well crap do you suggest I keep
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Personally I'd just learn C#. Unreal uses C++ if you really want to stick with that, but C# is typically easier for people to pick up than C++ anyway. Depends on what you want to use and do with it really
Well I'm running a indie game dev project right now with some friends. They want to use blender to import assets into unity but I'm having a lot better time learning C++. Should I switch to Unreal then or keep with unity and start my learning over? We plan on mainly using the microphone to do inputs
C++ is generally harder than c# 🤔 , it doesn't really matter which engine you use though, so you can download unreal and try it out for a bit to see how you like it
I'm guessing C++ is harder due to it running line by line?
Honestly I'm having a better time understanding the variables and what it's actually saying. C# just mashes it together too quickly
All code runs line by line lol
I think for most people it's the syntax of C++ that's difficult to grasp.
For example:
In C++ "Hello, World" is: std::cout << "Hello World!";
In C# "Hello, World" is System.Console.WriteLine("Hello, World!");
Yeah I like how C++ is written. It's a line that you can follow as opposed to C# having to piece together it.
To each their own 🤷