Is there anyway to access a public property and run a function on it through the UnityEvent interface?
My EchoGameMode has the following property:
//persistent
public GameEventsManager GameEvents { get => _gameEvents; private set => _gameEvents = value; }
private GameEventsManager _gameEvents;
I would like to be able to, in the UnityEvent interface, run EchoGameMode.GameEvents.FinishReached.
Do i really have to make a pass-trhough function for that? Is there no other way?