#I guess I m just scared of having my

1 messages · Page 1 of 1 (latest)

astral vortex
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I guess it really depends. You could get away with it if the damage taken is a consistant value.

open isle
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Well for each objects script you can change what damage it does, or even make it random for that object within its script.

astral vortex
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But What I think might be best is if you were to have an event that could be called by any hazard in your game that your player controller is subscribed to. The event could pass on the damage value of the hazard.

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But honeslty if it works it works

open isle
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I see

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Im very new to game development so I just want best performance really.

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My playercontroller is already getting super beefy

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With slope detection, ledge detection, wall detection, etc

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And it's couch co-op so we got two player controllers going

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Maybe it's not that big of a deal but I really don't have any point of reference to know if what I'm doing is going to be too much.

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@astral vortex

astral vortex
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Well perhaps

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I'm also pretty new ngl

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2 player game?

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I mean 2d?

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or 3?